Tuesday, January 24, 2017

Indefinite hiatus

Let's be honest, I haven't  even shown any proof of production nor has anyone asked to join or been active, including me. So, I decided to put this on hold and move onto another project called Sonic Master. Eventually I'll come back to this once I have enough experience but right now I am focused on Sonic Master.

Monday, October 17, 2016

Screw it, making an engine.

Honestly, it's probably for the best. It will give me the needed diversity to develop Lullaby of the Goddess in my own view.

This obviously means the development of the game will run on about a year longer, but will likely be better.

Thursday, October 13, 2016

Workers for the project

Eventually I will be letting and or asking various people who want to work alongside me or contribute to the project. When though is unknown as I first have to make my life is in order and I'm ahead of everything important as well as having the right materials and equipment at the ready for anyone that helps as not much progress will be made if you don't have the right equipment. Sports will end in a few weeks which will definitely make things easier in time management and work on this will likely speed up even a little. If anyone that reads this and considers helping E-mail me what you specialize in and any other information you deem necessary.

Sunday, October 2, 2016

Objectives of Hero's Path and Link's portion of Hero's Lullaby

     Your objective in Hero's path as mentioned in previous posts is to collect each of the legendary weapons and the Fire Emblem, which it's gems and Shield of Seals have been separated. The catch is, each are in very remote locations and no one has info on where they're hidden and you wont get a special item for locating them. You'll have to find then on your own. The same goes for Hero's Lullaby, save it's own mechanics. Speaking of, I have a few changes for that mode, First off, Link will only bring one unit or Companion along with him in his adventure, and there will not be just battles and dungeons, you'll have to travel, and you won't get warps until later, and I'm gonna implement both scripted battles, and random battles but don't worry! The frequency of battles decrease the more times you get into a battle in a area, and resets after awhile. That's all for today!

Thursday, September 22, 2016

Extra animations

     If your familiar with the GBA FE series, then you know how the Portraits or Mugshots are used for both cutscenes and the profile. But, they are almost always static save the speech animation. I want to ad more than that. I am going to create an individual animation for each and every cutscene, support dialogue, and anything related. That's all that I need to say.

Tuesday, September 20, 2016

Slowing down a bit.

     I'm going on a type of hiatus, as in, progress won't stop, but it will move at a much slower pace until 1 of two things happen, 1. I save enough money to buy an upgrade to my Gamemaking system, or 2. When I make sure School can stay behind me and up to date.


I may set up a patreon or whatever to raise enough money to buy it or some alternative method but I'll at least not put in ads for everyones sake. I hate ads too, their annoying.

I'll post another update when I reach one of my two goals.